| Angelus said: There's a lot of problems with some of these arguments I'm seeing here, and some people also seem to be conflating Xcloud with GamePass, despite them being separate things, but let's table all that for a minute..... |
I think the mistake everyone is making is comparing rentals to ownership. We have a ton of value sitting unused on our shelves that most of us ignore. Yet we also wouldn't think $1 per week or even a $1 per day was an unreasonable price for a game rental.
In '08 and '09 Nintendo made an average $20 profit per customer per year. If that's all they need to deliver the content they do then there's definitely a more efficient way to do that where both Nintendo and their customers can benefit.
From what I can tell it doesn't suit annual games that supercede their predecessor like FIFA because the consumer eats up most of that $60 loss after ~12 months. EA basically gets $60/year by renting out FIFA.
A game like Mario Kart can last 5-10 years and you can still get 50% of the full RRP as trade in at the end. Even 90% after year 1 but as soon as it's traded in Nintendo get's nothing and their 'rental' revenue dilutes everytime the game is traded in.
Excluding promotions, what's the worst that can happen? Everyone does a one month $15 sub, plays every single game and then never buys another retail game or subs again?
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!







