Vodacixi said: Could someone please tell this guy that he's wrong in most of what he said? He just won't listen... |
Enemy numbers are objective, size of the game world is objective, more active assets requiring more work from CPU/GPU is objective even the example with RE3 is objective and can be looked ups. Only point you have is the seamless open world but that doesn't equate to doing more at once overall.
Edit: To further clarify I even like BOTW more than other games, BOTW has more complex interactions yes but its approach is not to focus on loads of things happening at once it's so that at any moment the player may use such interactions to play around with the current situations or customize their experience playing through for instance building an airship which is why things like enemies are more spread apart and it doesn't hinder the game as it focuses on how you deal with the situation when it comes. XBC is more dense in what's on screen and as we saw with RE3R increasing Zombie numbers that impacts work load even though RE2 is more complex, it's hard to say BOTW is doing more when at most you may be dealing with like 10 or so enemies at once while another has like 60 enemies running around. We'll meet in the middle and say the games are even.
Maybe BOTW2 being built for the NS from the ground up can match XBC's number of assets managed better who knows in that case I'd agree that that particular game is doing more.
Last edited by Wyrdness - on 25 May 2020