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Shiken said:
Hynad said:

What percentage of the project do you think amounts to “the rest”?

I will take the example of the character polygonal models. They are the same as in the original, except for the hands and faces. This is made obvious right away when you watch any footage that compares both versions. 

The director said that they had constraints due to the project being a remaster. So for me, that case is closed.

But they are not the same.  If you look at side by side comparisons, the new models have been completely redone.  The hair has changed to better fit the style in XBC2 as well.  Just because something was remade to look the same does not mean that it was not remade.

It is not just character models as well, but special effects, terrain, the way the grass is rendered, etc.  Everything has been remade beyond the point of what you would find in a remaster.

This is why even at sub HD, XB:DE still looks fresher and more up to snuff than an actual HD remaster of the original game would look at 1080p, where all the assets remained the same. 

I did point out they redid the faces and hands. The rest of the character models, nope. They retained their exact same "blockiness" from the original, with cleaned out and/or improved texturing.

The maker of the game says it is a remaster. Says that by the nature of being such, it brought constraints. No amount of arguing and denial from you or anybody else here will disprove him.