Vodacixi said: ... |
- Except it's an objective that XBC is bigger than BOTW this is something you can't even argue it's an objective fact what is bigger 30km squared or 23km squared. BOTW doesn't have more going on at a time it allows for more possible interactions so the player themselves can create different scenarios themselves that's a different approach entirely you as the player have more mechanics at your fingertip and you play around with them sandbox style however it's only the player causing this not anything else in the game that's a different concept entirely otherwise the game wouldn't be able to run as the physics engine would require an insane amount of calculations from the hardware.
In terms of whats happening at a time XBC has more going on having more enemies and npcs alone increases the workload significantly as more calculations and such are needed by both the CPU and GPU want an example RE3 remake had to lower the quality of the Zombie models to get the game to run on consoles because the game has more of them active at a time hence why they couldn't be dismembered like in RE2, this is because the are more assets to manage under everything else. XBCR is also using better quality assets than what BOTW used while doing all this.
- The number of monsters in XBC is more than the number all you mentioned in BOTW by miles and they have more diversity not a good argument as BOTW is not even close to the total, XBC has 768 while BOTW has 128, the Witcher 3 in comparison has 80 but the assets are much higher quality.
- Saying XBCX is bigger also doesn't mean it requires more power when the assets in the remake are above the quality of those in the former from textures, models, animations etc... That's before we get to updated effects and all.
- Nothing to tell me you're the one contradicting yourself as it was you who prior started the whole the company says it's a remaster (what's funny is that was the publisher as well which contradicts your reply here) with another game then SOTC was pointed out as a counter now you're back peddling on that again. Considering Sony is the owner and green lit the project as a remake that falls under the stance you're using here but back then you didn't accept it so as a result you can't really use the argument as an objective here if you refused it as objective back then.