RolStoppable said:
First time I am reading this. So DLSS is dependent on external processing, a.k.a. the cloud. It's not an advanced form of resolution upscaling that is performed by the local device alone. |
For a full detailing of how it works.
https://www.nvidia.com/en-au/geforce/news/nvidia-dlss-your-questions-answered/
https://www.anandtech.com/show/15648/nvidia-intros-dlss-20-adds-motion-vectors
https://au.pcmag.com/sound-cards/66143/testing-nvidias-dlss-20-higher-frame-rates-for-free
In short, nVidia's super computer has pre-calculated 16k images for the game locally being rendered to, being compared to.
That is allot of data, DLSS is only supported on a few PC titles... And that data is constantly being updated.
Where-as with a console, you would expect it be unanimously supported... That is 4804 games on Switch, and that's just the half life of the console, that number could double. - That's a ton of data.
Leynos said: Be glad Switch even had 4GB. Nintendo wanted 3GB. Capcom asked them to add 4GB of ram. |
I should iterate that I am a tech enthusiast. - I always want more, I always want better.
Ram is cheap.
--::{PC Gaming Master Race}::--