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Have to disagree with your games that don't hold up. All of 'em :)

I will say I think a lot a 16-bit platformers with spongy, drawn-out animations don't hold up very well from a game play perspective. From the 8-bit era, a lot of the arcade ports are still excellent, but some of the early (think 2600) multiplayer games are overly simplistic to the point of barely being what we would consider games today. Early 3D games also have a lot of examples of titles that are negatively impacted in retrospect due to devs not having a basis for how to handle 3D cameras and controls yet.



Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."

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