Soundwave said:
Yes of course the current Switch doesn't have DLSS, my point is *if* that technology was available back then for them and they could have implemented it, something that would increase the performance of the Switch significantly. They could render as low as like 512x288 undocked (N64 level resolution) and 540p docked and achieve 720p undocked + full 1080p docked no problem. Games like Zelda BOTW would run even above 1080p, at 900p a DLSS 2.0 could reconstruct that maybe even a full 4K resolution, but certainly 1440p or 1800p would be doable. AMD's GPUs have for years struggled to match performance of Nvidia GPU's that are 1-2 years older and have or often times run hotter on top of that in many cases. That's all I meant, when people see like a 2070 Super is "only" 9TFLOPS, that may well perform equal to a PS5 (10TF) or even XSX (12TF) ... it wouldn't surprise me. The RDNA2 architecture they have coming now is basically what Nvidia had almost two years ago with Turing. Apple has used NVMe for about 4-5 years now. Android makers like Samsung favor UFS, UFS 3.1 can get up to 3GB/sec which is basically as fast as an NVMe drive. By the time Switch 2 is out there probably will be UFS 4.0 available if Nintendo wants it and that will probably be even faster. |
Do you have any thrustworthy source that "RDNA2 architeture they have coming now is basically what Nvidia had almost two years ago with Turing"?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."