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goopy20 said:
Machiavellian said:

NO, I just do not believe Epic told Sony engineers how they were going to develop UE5.  I highly doubt they shared source code or that Epic told them anything about how Lumen and Nanite work.  Why would they, they are an engine seller so why would they just give Sony their tech so they can then develop something similar and give it away to other Sony studios. You can give 2 people the same problem and how they come to a solution can be totally different.  I use to teach a developer class for the one of the companies I use to work for.  You would probably be surprised how many different solutions we would get for a given problem.  Most times no one solution was the same and some were so radically different, I wondered what they were thinking.

Epic aren't selling their engine dude, you can just download it for free... You only pay a revenue percentage once you're selling your game. Since 99% of the developers will be using these next gen consoles as the base platform, it's very important for Epic that their engine is completely optimized for next gen consoles. That's why they've been collaborating so closely with Sony and I'm assuming MS as well. If both consoles didn't have a SSD, Epic probably wouldn't have designed Nanite and gone with something else.

The SSD is obviously there to tackle bandwidth bottlenecks that we're seeing in current gen game development, and it's not rocket science to figure out that Sony's 1st party studios have their own engines that tackle that same problem. Since their engines will be specifically designed for the ps5's architecture, I'm guessing they'll be even more efficient. I mean when was the last time an Unreal powered game beat the Sony exclusives in visuals?    

In a Sony console... because of course you would have PC games that would have better visuals (on the objective front) than any game of the same generation on console.

But sure I don't remember a game that were more pleasing to see than the exclusives on PS4.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."