goopy20 said:
Epic aren't selling their engine dude, you can just download it for free... You only pay a revenue percentage once you're selling your game. Since 99% of the developers will be using these next gen consoles as the base platform, it's very important for Epic that their engine is completely optimized for next gen consoles. That's why they've been collaborating so closely with Sony and I'm assuming MS as well. If both consoles didn't have a SSD, Epic probably wouldn't have designed Nanite and gone with something else. The SSD is obviously there to tackle bandwidth bottlenecks that we're seeing in current gen game development, and it's not rocket science to figure out that Sony's 1st party studios have their own engines that tackle that same problem. Since their engines will be specifically designed for the ps5's architecture, I'm guessing they'll be even more efficient. I mean when was the last time an Unreal powered game beat the Sony exclusives in visuals? |
In a Sony console... because of course you would have PC games that would have better visuals (on the objective front) than any game of the same generation on console.
But sure I don't remember a game that were more pleasing to see than the exclusives on PS4.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







