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Machiavellian said:
DonFerrari said:

And you know for how long Epic is working on UE5?

When you can show me in my reply where I made such a statement you let me know.  I stated you have no clue how long they have been working on those 2 engine pieces.

Just look at the spoilers CGI have been giving us for over 2 years and you'll see that Nanite and lumen is the type of stuff the market was moving torwards for quite some time.

I have and from what CGI is saying their is tech that Epic is not even doing as of their showing.  Do you not understand the concept that in development who knows what the Devs are concentrating on or how they come to a particular solution.  No engine designer make the same choices, if you want and example look at Carmack and Sweeny development over the years with ID tech and Epics engine.

PS5 is based on PC architeture and have a baseline and roadmap, if the engine depended on the HW being finished and devkits available them games would also depend on it so consoles would release without any games at all.

You do know that the PC could have been the baseline for UE5, just because you see a demo running on the PS5 does not mean Epic waited to start Lumen and Nanite development for that piece of hardware.  

You are claiming I have no idea about gaming development but it seems you have even less idea of it.

I will admit I do not do game development but I do development on an enterprise level.  What I do know is that just because one developer came to one solution to a problem does not mean other developers will.  

I never said UE5 was developed due to PS5 roadmap, I said Sony engines was developed with the roadmap in mind, you keep mixing and misquoting me to try and invalidate my posts just to avoid admitting you were wrong on your understanding of the "lumen like and nanite like" techs being on Sony engines.

This is what I am talking about, you have no clue what Sony devs have been developing or even if they are developing the same tech. There is no guarantee that Sony devs will have anything remotely similar.

Sony heard from plenty of devs that they wanted SSD but knew it wasn't possible, this was talked by Cerny and some devs as well.

We keep going back to the SSD but that has nothing to do with Sony doing the same thing as Epic.  Epic tackled two issues one way, we have no clue how Sony devs tackled the same issue or even if they did anything at all similar.  They could have a totally different solution that does absolutely nothing like Lumen or Nanite.  They may or may not have a global illumination solution but do something totally different.  This concept just seems to escape you.

If you will use "where have I said I know how long it was in development" as response then you shouldn't ask if I know because I also haven't said for how long Unreal is working on their engine.

To cut the exchange, the visual and performance games on Sony have been superb. Cerny have presented that their RTX tests on games so far have been able to do 3 of 4 aspects of Ray Tracing with small impact, they have talked about data streaming and massive polygon. So again you may not like the use of "lumen like" and "nanite like" but you understand the idea even if you try to antagonize.

So your reply to seeing the CGI thread is reistating what you already said? Devs are working on different solutions for some similar problems and other different problems was already agreed by me. Still you see that whatever CGI was working on was already with RT and streaming with high speed in mind, the solution nanite and lumen are trying.

No PC isn't the baseline since PC is a myriad of devices, and their engine is even supporting unannounced mobile.

Have I said in any place that all devs will think of the same solution?

Machiavellian said:
goopy20 said:

Because Epic has told us so. 

"The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures."

They've been talking about it for years, and you think Sony forgot to bring its own developers in the loop? The whole demo was to showcase what's possible through the dramatic increase in storage bandwith. They didn't touch on ray tracing, new physics or whatnot, SSD was the whole center of the demo. 

NO, I just do not believe Epic told Sony engineers how they were going to develop UE5.  I highly doubt they shared source code or that Epic told them anything about how Lumen and Nanite work.  Why would they, they are an engine seller so why would they just give Sony their tech so they can then develop something similar and give it away to other Sony studios. You can give 2 people the same problem and how they come to a solution can be totally different.  I use to teach a developer class for the one of the companies I use to work for.  You would probably be surprised how many different solutions we would get for a given problem.  Most times no one solution was the same and some were so radically different, I wondered what they were thinking.

No one said Epic shared their source code.



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