Machiavellian said:
|
If you will use "where have I said I know how long it was in development" as response then you shouldn't ask if I know because I also haven't said for how long Unreal is working on their engine.
To cut the exchange, the visual and performance games on Sony have been superb. Cerny have presented that their RTX tests on games so far have been able to do 3 of 4 aspects of Ray Tracing with small impact, they have talked about data streaming and massive polygon. So again you may not like the use of "lumen like" and "nanite like" but you understand the idea even if you try to antagonize.
So your reply to seeing the CGI thread is reistating what you already said? Devs are working on different solutions for some similar problems and other different problems was already agreed by me. Still you see that whatever CGI was working on was already with RT and streaming with high speed in mind, the solution nanite and lumen are trying.
No PC isn't the baseline since PC is a myriad of devices, and their engine is even supporting unannounced mobile.
Have I said in any place that all devs will think of the same solution?
Machiavellian said:
NO, I just do not believe Epic told Sony engineers how they were going to develop UE5. I highly doubt they shared source code or that Epic told them anything about how Lumen and Nanite work. Why would they, they are an engine seller so why would they just give Sony their tech so they can then develop something similar and give it away to other Sony studios. You can give 2 people the same problem and how they come to a solution can be totally different. I use to teach a developer class for the one of the companies I use to work for. You would probably be surprised how many different solutions we would get for a given problem. Most times no one solution was the same and some were so radically different, I wondered what they were thinking. |
No one said Epic shared their source code.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







