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Bristow9091 said:
Angelus said:
I think that every time you die in a game, you should have to offer up a blood sacrifice to continue. This really helps to immerse you in the hardships of your character, and the harshness of the world. Plus it just adds so much weight to all your decision making.

Quick, somebody get this idea turned into a peripheral and on Kickstarter! Like a little pad with a needle sticking out of it, you prick your thumb, it absorbs the blood which activates a new life in game, lol... :P 

Imagine a game that you could power up your carachter depending on how much blood you gave him.

People would kill for that LOL



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1