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Angelus said:
I think that every time you die in a game, you should have to offer up a blood sacrifice to continue. This really helps to immerse you in the hardships of your character, and the harshness of the world. Plus it just adds so much weight to all your decision making.

I agree, it surely raises the stakes! Personally think that it should at least be offered up a finger each time you die.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1