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Machiavellian said:
DonFerrari said:

Then you misunderstood. When the other user and I said "nanite like" and "lumen like" we are talking about doing similar solution to similar problem not that it will be the same solution.

Sony included RTX parts on the chip, audio tempest, I/O and SSD among other unique or special features on their console compared to PS4. So they were already thinking about the problems that Nanite and Lumen are trying to solve. To claim they are only thinking about SSD would be wrong.

No my claim is that they will have "lumen and nanite like" tech.

PS5 have been in development for like 5 years, even the BC part of the system was in the work for over a year (see Cerny presentation) so probably longer than the time UE5 have been in development. And from the time Sony set a roadmap to the features on the console they as well would be looking for engines and being focused on their console instead of the whole market you can be sure it will take more on the issues Sony see than what UE5 will since it also have to worry about other systems.

PCs haven't used the SSD as baseline even though it exists there for over a decade.

Considering MS recent bought team already had access to some of the UE5 features Sony also had. But sure Sony won't use the same as they don't need. Why use multiplatform tool to develop to a single closed system?

You have no ideal how long Epic has been working on Lumen or Nanite.  These are just tech advances that they could have been working on for years but could not realize their tech until consoles caught up with PC like CPU, GPU and memory.  I am telling you there is absolutely no guarantee that Sony devs are doing anything close to either tech.  Those are specific tech Epic has been making for their engine, Sony could be making something totally different, nothing at all or something similar.  To expect to see the same thing Epic has done means you do not know how the development process works.  This is why ever engine does not always have the same or equivalent tech especially a brand new engine.

PS5 may have been in development for 5 years but when was finished hardware available.  Engine development takes years to complete and test and it also need finished hardware to do it with.  Its probably the main reason you did not see any RT in Epic UE5 demo since they only had complete hardware for so long.

Its as if you believe UE5 was in development based on PS5 roadmap and I am saying UE5 would exist if there were no PS5 or even XSX because the PC already have all the hardware components that both consoles have.  Other engines have started to take advantage of SSd just so what makes you believe it wasn't on Epic roadmap.  If anything Epic explained to Sony and MS that an SSD should be a baseline storage unit for your new console.

And you know for how long Epic is working on UE5?

Just look at the spoilers CGI have been giving us for over 2 years and you'll see that Nanite and lumen is the type of stuff the market was moving torwards for quite some time.

PS5 is based on PC architeture and have a baseline and roadmap, if the engine depended on the HW being finished and devkits available them games would also depend on it so consoles would release without any games at all.

You are claiming I have no idea about gaming development but it seems you have even less idea of it.

I never said UE5 was developed due to PS5 roadmap, I said Sony engines was developed with the roadmap in mind, you keep mixing and misquoting me to try and invalidate my posts just to avoid admitting you were wrong on your understanding of the "lumen like and nanite like" techs being on Sony engines.

Sony heard from plenty of devs that they wanted SSD but knew it wasn't possible, this was talked by Cerny and some devs as well.



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