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curl-6 said:
DonFerrari said:

Eeerrr if they set the target at 2M to pay the costs and be profitable at 30k sales then it isn't a flop.

And what does TMS have to do with it? And also a very late port is quite different than a new game.

When I said "it was a flop" I referred to its original release, and even if the kickstarter recoups the porting costs that doesn't make the overall project not a failure. Collective sales for all versions will likely still be under a million and this isn't some cheap production.

We don't have the numbers for both games so we can't really say it is or isn't a flop.

RolStoppable said:
DonFerrari said:

And what does TMS have to do with it? And also a very late port is quite different than a new game.

Somebody else had asked why Nintendo gave green light for a Tokyo Mirage Sessions port to Switch, wondering why one low-selling game was approved while the other one was not. TMS may have not sold much either, but it still managed notably more than TW101, both as original release on the Wii U and as port for Switch.

Ok.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."