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Mr Puggsly said:
DonFerrari said:

Seems like you just want to ignore the presentation gave by Cerny and the ones done by GG, SE and others during the gen.

The technology was limitating the game development. Sure some of that would stay the same even if the constrains didn't exist because that was how they wanted the game to be, but several others would be different. Because the game was like that because of the limitations.

I'm not just making a blanket statement, I'm looking at individual games.

We were looking at titles like Ryse, Killzone:SF and Infamous:SS in particular. The goalpost seems to be moving to all games could work on 7th gen.

Anyway, I think we agree some constraints are just due to typical game design. When developers get better specs to work with, much of it often just goes to better presentation. I mean the UE5 wasn't boasting about a new gameplay experiences per se, it was showing us how dank rocks look with advanced lighting effects.

I don't know about goal posts but I've gone on record several times saying that this entire gen felt like gen 7.5. I watched Ryse on Twitch and it actually made me NOT want an Xbox One. I just wasn't impressed. And Second Son was my second PS4 game. Just like the PS3 (and PS2 now that I think about it--that's why I bought The Bouncer) I wanted my second game to be a graphical monster.

Maybe I just had unrealistic expectations but I was disappointed with both. It took a long time for me to be happy with the 8th gen. It was a slow evolution. The PSVR, on the other hand. I was blown away on day one. That's the "wow" I wanted from a new machine. I think I've said Until Dawn was the first game that looked next gen to me--but thinking about it, it may have been The Order. Never played Killzone even when I could have gotten it for free. 

Maybe it's less about moving goalposts and people genuinely not being amazed.

*Edit* I actually wound up buy Ryse three different times 😂

Last edited by d21lewis - on 19 May 2020