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Pemalite said:

setsunatenshi said:

Have you watched the Cerny CES presentation? I'm pretty sure the NVME is expandable, they will only have to certify the new drives are a) fast enough and b) actually fit in the console expansion bay. So yeah, expandable and subject to certification.

On the paying narrative, this is just speculation, I'm not sure what Sony would be paying for in this regard. This was not a Sony event, it's multiplatform game engine that just happened to be run on one of the next gen consoles, specific tailored to one's strengths.

Have you watched it? Seems you are only "pretty sure" and not definite in your stance?

Console itself hasn't been revealed, there are aspects that are subject to change between the time Cerny made that technical demonstration to the consoles actual release almost a year later.
Sony may retain the 825GB drive and make it non-removable and create an expansion slot to *add* (I.E. NOT replace) an nVME drive. - Because isn't there a heap of special-sauce technology in the PS5's SSD that makes it God-like and unavailable to anyone else?

The "paying narrative" could be for cross-advertising or cross-technology licensing where no money actually exchanges hands, business can get messy.

Yes, I have watched it twice even. Have you?

I prefer not to be too definitive in my statements in case i misinterpreted something. There's nothing as grading as being wrong and acting like you're the only truth holder.

My understanding was that we could add extended storage through a drive bay. I don't think Cerny specifically talked about replacing the existing NVME. For all I know it could be bolted into the mobo, so I don't know. In the past we could always replace hard drives, for whatever that's worth. I think you misinterpreted the "special sauce" SSD. Again, my understanding is that, yes, it's a pretty fast SSD, but what makes it shine is how the system interfaces with it. 12 channel memory controller with 6 priority queues (vs 2 on a regular PC NVME) make it very low latency when you compare it to a typical storage setup. He mentioned as well the usage of Kraken hardware decompression with near lossless quality which means you technically move a lot more data than you typically would uncompressed. I'm patiently waiting to see how it actually translates to real world scenarios, but the UE5 demo got me pretty excited so far.

I don't think this is at all controversial, which is why I'm asking if you have looked into it. You normally have pretty good takes when discussing tech so it gives me some pause when I read you being so defensive about this topic. Have I missed something you're seeing or you just didn't have access to the same info?

So, again, did you actually see Cerny's presentation and got a different take away? Honestly curious.