By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Conina said:

Math?

IF the SSD of the PS5 can write the advertized 5.5 GB/s sequential, it should theoretically be able to mirror the whole 16 GB RAM from memory to SSD within ~3 seconds. (16 GB / 5.5 = 2.9 seconds), no matter which software is currently run.

IF the SSD of the PS5 can read the advertized 5.5 GB/s sequential, it should theoretically be able to mirror the whole 16 GB file from SSD to memory within ~3 seconds. (16 GB / 5.5 = 2.9 seconds). You wouldn't have to go through game logos or intros or menus... you start exactly at the point you left the game after the full restore.

IF the SSD of the XSX can write the advertized 2.4 GB/s sequential, it should theoretically be able to mirror the whole 16 GB RAM from memory to SSD within 6 - 7 seconds. (16 GB / 2.4 = 6.67 seconds), no matter which software is currently run.

IF the SSD of the XSX can read the advertized 2.4 GB/s sequential, it should theoretically be able to mirror the whole 16 GB file from SSD to memory within 6 - 7 seconds. (16 GB / 2.4 = 6.67 seconds). You wouldn't have to go through game logos or intros or menus... you start exactly at the point you left the game after the full restore.

Loading the next level of a game could go even faster, since only a fraction of the total memory will be updated (or slower if many small files have to be loaded).

The Nintendo 64 could do it comparatively faster from Cart to Ram than the Playstation 5. 

The Nintendo 64 had 8MB of Ram and had transfer rates of 264MB/s from Cart to Ram. - That means the Nintendo 64 could transfer 33x the Ram capacity per second.

It definitely aided developers, because they could use the Cart as a form of very fast "extended" memory.

That is the best technological example of the benefits of fast storage to Ram we actually have, it did remove all load times, it did eliminate pop-in, it did free up memory for higher quality texturing and models that would have otherwise been out of the scope of the hardwares capabilities.

But it did not increase the lighting effects, it didn't increase the A.I capabilities, it didn't transformatively change physics as we know it, granted the Nintendo 64 had other intrinsic limitations, the memory transaction speeds certainly were not one of them.

Essentially my point is, we have seen fast storage > ram transfer rates before... Heck, the Playstation 4/Xbox One mechanical hard drive is about 1/4th the speed of a Nintendo 64 cart and the Xbox One/Playstation 4 consoles have much larger worlds and more impressive visuals...

A system is more than just a single part or aspect, it's how every component works together.



--::{PC Gaming Master Race}::--