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DonFerrari said:
Mr Puggsly said:

I'm mentioning 7th gen games that were more ambitious and enjoyable than the early next gen exclusives.

You're suggesting Killzone:SF would need significant cutbacks to work on 7th gen consoles, even though I can think of numerous FPS titles that are more ambitious and enjoyable on 7th gen. Far Cry 4 for example is much better, in an open world, much more ambitious. Yet its somehow a cross gen game seemingly with little compromise.

Like I said before, God of War could have been a larger scale game if desired. The hardware is fully capable of doing it. The constraint was game design. I can't be wrong, this is reality.

Uh huh, I believe for typical game design a bigger constraint was GPU and CPU, not storage. I mean we see many games that struggle with limited GPU and CPU capabilities. I can't really think of any games that were struggling with the storage speed. Just Cause 3 didn't run poorly because HDDs weren't streaming data fast enough. Also, storage speed can't compensate for bottleneck elsewhere.

Yes zero progress made on the conversation. You know better than the devs.

I think the issue here is that you guys put way to much credit into whatever the devs say. I think that is a terrible mistake because a) they want to sell their games, and b) they will always make excuses to justify not putting things into said games.

Just to give you an example: recently the devs from Scorn and The Medium said they chose the XSX bcuz their "vision" would just not be possible on the X1. Yeah, that was bs. Just like when Obsidian said that Outer Worlds was limited by current hardware, as if there were not many bigger and graphically more complex games out there. Yeah, that was bs too.

Also, I'm here scratching my head trying to remember exactly what gameplay element was present in KZ:Shadowfall that didn't exist in any of the FPS from the gen before.