Mr Puggsly said:
I'm mentioning 7th gen games that were more ambitious and enjoyable than the early next gen exclusives. You're suggesting Killzone:SF would need significant cutbacks to work on 7th gen consoles, even though I can think of numerous FPS titles that are more ambitious and enjoyable on 7th gen. Far Cry 4 for example is much better, in an open world, much more ambitious. Yet its somehow a cross gen game seemingly with little compromise. Like I said before, God of War could have been a larger scale game if desired. The hardware is fully capable of doing it. The constraint was game design. I can't be wrong, this is reality. Uh huh, I believe for typical game design a bigger constraint was GPU and CPU, not storage. I mean we see many games that struggle with limited GPU and CPU capabilities. I can't really think of any games that were struggling with the storage speed. Just Cause 3 didn't run poorly because HDDs weren't streaming data fast enough. Also, storage speed can't compensate for bottleneck elsewhere. |
Yes zero progress made on the conversation. You know better than the devs.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."