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Machiavellian said:
CGI-Quality said:
"The are running a VIDEO PLAYER on that laptop, playing a video of Unreal Engine 5 running on a PlayStation 5. 😀"

Then that settles it. Discussion is over and no one needs to bring attention to it again.

I am a very big stickler for context so I clicked on the first link.  Tim states they were showing the demo from a video player, what he did not dispute is what the presenter stating they were able to run the demo on a Laptop PC.  You have to read the whole thread to see the back and forth but here is Tim answer to that question.  

Not sure exactly what was said. The translated quote on 40 fps isn't a comparison between hardware capabilities. To hit a 100% solid 30 fps with vsync in the demo, per-frame times vary from 30 fps up to much higher.

Now you tell me does that answer this question which Tim was answering

Quote Tweet
ゆめしん
@wangxingyu1999
· May 16
Replying to @Colteastwood
It's really true. Here your video https://bilibili.com/video/BV1kK411W7fK . The member of epic China also says the storage speed requirement of this demo is MB/S level. Not GB/S level.
Tim does not dispute this question with his answer so I would say that its still up in the air but I am willing to drop it since I really not invested in the answer, just curious.  When you see different sides of a business give 2 different type of answers its always fun to know who is telling the truth.

Tim on interview was very clear that for that demo to show like that it needed the PS5 HW and SSD. But of course you can run the demo on other HW with scalling.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."