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Mr Puggsly said:
DonFerrari said:

Seems like you just want to ignore the presentation gave by Cerny and the ones done by GG, SE and others during the gen.

The technology was limitating the game development. Sure some of that would stay the same even if the constrains didn't exist because that was how they wanted the game to be, but several others would be different. Because the game was like that because of the limitations.

I'm not just making a blanket statement, I'm looking at individual games.

We were looking at titles like Ryse, Killzone:SF and Infamous:SS in particular. The goalpost seems to be moving to all games could work on 7th gen.

Anyway, I think we agree some constraints are just due to typical game design. When developers get better specs to work with, much of it often just goes to better presentation. I mean the UE5 wasn't boasting about a new gameplay experiences per se, it was showing us how dank rocks look with advanced lighting effects.

Those games couldn't be done on 7th gen Hardware without major cuts on them, you just claim otherwise and show as evidence that other games were done on the previous gen HW and you think they aren't inferior. That is basically a baseless claim.

You are wrong. The game design receive constraints because of the HW not the other way around. And sure the UE5 tech demo didn't show a new gameplay experience because it is a tool being showed not a game.

Mr Puggsly said:
DonFerrari said:

Ever since we entered disc on PS1 we had a major limitation on the development due to the storage speed. I don't know why you choose to ignore all the evidence showing it.

Great job, that's not what I was arguing.

I just don't think storage medium bottle neck was a significant barrier that limited 8th gen game design.

And your thinking is wrong and disproven by basically all devs that talked about the storage being a constrain in several different stances that you are just chosing to ignore.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."