Mr Puggsly said:
I'm not just making a blanket statement, I'm looking at individual games. We were looking at titles like Ryse, Killzone:SF and Infamous:SS in particular. The goalpost seems to be moving to all games could work on 7th gen. Anyway, I think we agree some constraints are just due to typical game design. When developers get better specs to work with, much of it often just goes to better presentation. I mean the UE5 wasn't boasting about a new gameplay experiences per se, it was showing us how dank rocks look with advanced lighting effects. |
Those games couldn't be done on 7th gen Hardware without major cuts on them, you just claim otherwise and show as evidence that other games were done on the previous gen HW and you think they aren't inferior. That is basically a baseless claim.
You are wrong. The game design receive constraints because of the HW not the other way around. And sure the UE5 tech demo didn't show a new gameplay experience because it is a tool being showed not a game.
Mr Puggsly said:
Great job, that's not what I was arguing. I just don't think storage medium bottle neck was a significant barrier that limited 8th gen game design. |
And your thinking is wrong and disproven by basically all devs that talked about the storage being a constrain in several different stances that you are just chosing to ignore.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







