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Mr Puggsly said:
hinch said:

Might have something to do with the potato Jaguar CPU's in the PS4/Xbox One. I mean, they are less powerful than the CELL found in the PS3. Also slow AF 2.5" harddrives doesn't help.

It seems the Cell CPU was far more capable in theory. In practice, developers often struggled with it. So even if Jaguar CPUs are technically inferior, developers did a better job with them.

I genuinely don't believe storage medium was impacting game design much if at all. The gen prior, games were still loading off discs and fundamentally game design remained much the same.

More importantly, RAM and CPU are crucial for loading/streaming speeds as well. For example, we were already seeing significantly faster load times on PC even on HDDs. 9th gen isn't speeding up loading/stream just by using SSDs, the RAM and CPU upgrades are doing much of the work.

Ever since we entered disc on PS1 we had a major limitation on the development due to the storage speed. I don't know why you choose to ignore all the evidence showing it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."