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Captain_Yuri said:
DonFerrari said:

This also helps on the question that it doesn't compute or shrink GPU/CPU gap, but interfere in the performance in a way that may shrink a little the end result not only loading times.

Yea pretty much. A lot of the times, the GPU renders the frame and then has to wait for the hard drive to catch up. Game devs are really good at masking a lot of the issues with hard drives and building games/engines around them but with the inclusion of killer SSDs, they can focus less on masking issues and focus more on everything else. When next gen comes around and we have engines and games being developed around SSDs, it's really going to push boundaries!

Yep. The biggest point on Cerny presentation was exactly that this will make development a lot easier and enable developers to go above what they have done so far, removing a lot of roadblocks.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."