DonFerrari said:
This also helps on the question that it doesn't compute or shrink GPU/CPU gap, but interfere in the performance in a way that may shrink a little the end result not only loading times. |
Yea pretty much. A lot of the times, the GPU renders the frame and then has to wait for the hard drive to catch up. Game devs are really good at masking a lot of the issues with hard drives and building games/engines around them but with the inclusion of killer SSDs, they can focus less on masking issues and focus more on everything else. When next gen comes around and we have engines and games being developed around SSDs, it's really going to push boundaries!
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







