Barozi said:
We don't know what will improve though. Obviously Xbox One games with dynamic resolution and unstable framerate will see improvements due to the boost in power of the Series X. But we don't really know if 4k 60FPS games will see any enhancement at all on Series X. The last statement is wrong though. You just assume that every Xbox One game played on a Series X would look like a Series X port of the same game. That only applies to games that support Smart Delivery because then you'd play the port and not a BC game. If the game doesn't support Smart Delivery the order would be as follows: |
I guess you didn't understand my statement them. The game will play the best available version of that game on the platform they are. If they are on X1 or XSX the system will know and will download accordingly. And if it isn't a crossgen but just BC game it will have the generic improvement that the algorithm provides that isn't always 4k60fps but it doesn't depend on MS upgrading every individual game, but something that is attainable at mass scale from what was said.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







