By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
ArchangelMadzz said:

Hmm,

Ryse: Son of Rome looked amazing and instantly showed the difference between the 360 and the XB1. It could've been a better game but it wanted to look nice and it did that super well.
KZ Shadowfall did the same and Infamous SS a couple months later.

The cross-gen games like Black flag and Cod Ghosts were the games that didn't really show anything. 

(I support the cross gen approach, as it helps XB1 owners get more value out of their purchase and we will get those next gen experiences eventually. In the meantime I'm sure there will be some games that show the big difference between the hardware)

Hmm,

"The mind-blowing graphics?" The huge step in gaming experiences that we've been waiting for?"

Ryse certainly looked better than 360 graphics, but was it, "mind blowing?" Lets be serious, the visual leap wasn't PS1 to Dreamcast mind blowing. Ryse resembled a 7th gen game but with more polish. Crysis 3 on 360 was technically impressive, but lacked the polish of Ryse. Further more, the launch games weren't the, "huge step in gaming experiences we've been waiting for?" You obviously agree so ignored that.

You're cherry picking. Black Flag and CoD Ghosts barely looked different. Meanwhile something like Battlefield 4 showed a huge disparity. Both in performance (30 fps vs 60 fps) and visuals. I don't think its a coincidence you ignored that game. Hence, 8th and 9th gen games can make the visual and performance disparity like we saw in Battlefield 4.

Again, I hope developers focusing on cross gen games are also designing the games to take advantage of 9th gen consoles. If the 9th gen versions demonstrate better performance, better assets, better effects and reduce load times significantly, than that would still demonstrate a power disparity between 8th and 9th gen hardware.

In fact, its evident something like Gears 5 will do that from the start. The base X1 version is 30 fps with low/medium settings. The Series X version was apparently doing highest PC settings, 60 fps and 4K. I would argue that's overall bigger than what Ryse did.

I'll just say that Killzone Shadow Fall and Infamous SS wouldn't be possible on PS3 unless they made big cuts. Also Knack for all the hate and flack couldn't have the physics done on PS3.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."