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dane007 said:
hinch said:

Goes to show how good up-scaling tech has come along. Kinda sad that people try to downplay the resolution when most can't even tell if it is native 4k unless told so. Would definitely prefer the extra fidelity (and performance) over native 4k, just looks insanely good and detailed.

Actually really excited at the prospects that consoles have SSD's as standard.Who knows, maybe high speed SSD's will be requirement (minimum spec) on certain games on PC in the near future.

Native 4k is very noticeable. Its hard to not see the extra clarity that ir provides. Its obvious when a game is upscaled as its not as sharp as native resolution. 

Why cant we have both? Why cant we have amazing visuals, 4k res and good framerate. It just requires a good hardware which is possible as well. The demo was nice. The lighting look right. The game would alot nicer if there was rt in it.

As a question to CGI: can a really fast ssd bridge the gap in game visuals despite having a weaker hardware? 

There is always a tradeback, so a dev will see what is the best balance for them.

And CGI will tell you that the SSD doesn't do any computation so it won't bridge any gap per see. But it being faster to transfer assets will alleviate the burden on the CPU/GPU and that can help a little.

setsunatenshi said:
kirby007 said:

1. epic gets money from sales done in the epic store
2. sony gets money from sony games sold in the epic store
3. both are in it for the money, not to give you the best for free

in the end its all about the money, why show it on hardware from a manufacturer that doesn't pay you vs showing it on next gen console specs for a certain fee

its a no brainer even if you can push the engine with a good pc right now much further why would you, if it doesnt get you paid

1. Most Sony first party studios do not use Unreal Engine (not sure about Days Gone, might be the only one)

2. Sony gets money from Sony games sold in the Steam store

3. All of them are in it for the money, not to give you stuff for free (what a useless point to make)

You show a game engine wherever it shows best. Epic is in it to wow people and inspire them to use their engine. If they could have shown better on different hardware, they would have. Was the same for all previous versions of unreal engine. Get the beefiest PC you can reasonably assemble and advertise their proprietary engine running there, boom.

You know you have bad logic when it literally applies in the one exact case it's somehow convenient to your narrative.

PS: I read through your signature and seems quite interesting how you seem to be going completely against it: "Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong."

Oh the irony...

The reason they showed with PS5 is because they partnered with Sony to do the demo and also show the improvements PS5 is bringing per Tim Sweeney information.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."