RolStoppable said:
I watched the announcement trailer and the Japanese mini-video that showed a bit more of the battle system. No flower points or equivalent to them, no badge points, no experience points so far. A round battle arena that allows to line up enemies for a new strategical element doesn't mean anything when none of the aforementioned things got implemented; battles are going to feel similarly hollow as in Sticker Star and Color Splash if Intelligent Systems isn't giving them more purpose. If a trailer with a closer look at the battle system and its impact on Mario's stats and his battle options pops up or has already been shown, I'd love to see it. |
I never said it wouldn't be, I was just going off of one of your points which was to either bring the game back to it's original style or go in a new direction. This is definitely a different direction from the previous games, as the battle system is entirely different (the rotating ring on a time limit) and removes the stickers/cards which were some of the main parts of the last two titles even outside of battle. It also appears to have a ton of new gameplay mechanics outside of battle that have never been seen before, and brings back elements like partners and the audience from TTYD.
I think it's definitely possible it could turn out to not be great, we still don't know. But with the little we do know about the game I do feel it's 100% clear that this is not just a continuation of the same style. Honestly the fact that they didn't just port Color Splash is enough evidence that they are going in a different direction here, so I think it's worth waiting until we know more before assuming it's gonna be terrible.