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Shiken said:
eva01beserk said:

OK if the quote is not enouff did you watch the entire video then? Its basicly all praise. And Im not guaranting anythin as I have no way of knowing. Im just repeating what other "experts" say  that know more than me and it makes me hopefull. 

And there is nothing wrong with that.  I just know these tech demos are often to show what the engine is capable of when pushed under ideal conditions.

I am not saying next gen won't be impressive, just keeping expectations in check.  Until I see things in action with enemies, open worlds, and various NPCs with AI walking around all at once on my own console, there is no reason for me to believe this tech demo is representative of the games I will be playing.

Tech demo's exist to "demonstrate technology".
Tech = Technology.
Demo's = Demonstrations.

The technology being demonstrated in this instance was the Lighting (Lumin) and Geometry (Nanite).

It is not a representation of any particular games coming out or what the platform is capable of, it is a representation of those two technologies running on that hardware set.

chakkra said:

That is literally the whole concept of scalability. I think the issue here is that you dont seem to want to accept that games can be built around the highest denominator and then scaled down. Epic can do it, Sony can do it, MS can do it, and I think pretty much any studio would be able to do it if they so desire.

In the PC's case the opposite happens. Games are built for the consoles... And then scale upwards to high-end PC's by tacking on new features and effects.



--::{PC Gaming Master Race}::--