goopy20 said:
The tech demo focused on 2 major new next-gen features. Rendering limitless geometry/ 8k movie quality assets on the fly, and dynamic global illumination. If you turn those two things off, the demo would have looked like a Tom Raider clone running on the Unreal 4 engine. Now do you honestly think the ps4/ Xone can handle Lumen and Nanite without bursting in a ball of flames? In any case, it isn't all about just the unreal 5 engine as Sony's studios mostly use their own custom engines. What's important is that Sony's is all about leaping into next gen, leaving ps4 behind and allowing their 1st party games to make full use of the ps5's capabilities. MS on the other hand is basically making Xbox One games that just run better on Series X. I don't think MS marketing department is run by complete idiots that don't know what they're doing. They showed us exactly what they've been promising for months, which is Xone games that run better X1X and even better on Series X, pretty much like we're seeing on pc. So you tell me how they'll be able to take advantage of the next gen features of Unreal 5 like Lumen and Nanite, if those games also have to run on Xone and are designed with parity in mind? |
That is literally the whole concept of scalability. I think the issue here is that you dont seem to want to accept that games can be built around the highest denominator and then scaled down. Epic can do it, Sony can do it, MS can do it, and I think pretty much any studio would be able to do it if they so desire.







