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curl-6 said:
HoloDust said:

The thing is, physics and AI are things that we had for such a long time...but it's way, way easier to charm people with visual bling and spend most resources toward that, and devs keep doing that gen after gen.

True, I just would like to see game worlds move forwards in terms of feeling less like static sets and more like living, interactive environments. This gen was kinda anemic on the CPU side so hopefully with the considerable leap in CPU power from PS5/XSX some devs at least invest in integrating more dynamic physics in ways that allow for emergent gameplay.

Ah, emergant gameplay, immersive sims, the holy grail of video game develpment - been waiting for major developments in that field for what it seems forever, ever since early forays into that type of games with Ultima Underworld back in early 90s.

I have to say, from perspective of someone who DMs D&D campaigns, there's nothing more satisfying than seeing your players come up with some crazy shit and pull it off (everything goes, if their characters are able to achieve it), and yet in the same time there's nothing more nerveracking as seeing them pulling some crazy shit and skipping your entire section(s) cause they thought of something that you as a dev (and that's what DM-ing lot of times boils down to) haven't anticipated. The thing is, in tabletop RPGs you're a living, thinking person sitting in Creator's chair at all times, so you can tune things on the fly, and given that every action has a reaction, you just need to put extra effort and imagination to adjust for it...video game devs are stuck with what they came up with and their QA department managed to break and report back...but, ultimately, no plan extends with any certainty beyond the first contact with the enemy, in this case players.

We had some of this chat regarding BotW - imagine if every wooden door in BotW behaved as they should, like in real world (or in pen & paper RPG) - it's not the matter of whether or not the CPU can pull it off, it much more comes to that, all of the sudden, devs have to think and design with completely different mindset than with limited and selective "physics" they've implemented in the game...which is something I actually do want to see from devs in next gen, since I don't give a rat's arse about all the fancy visuals if the gameplay is the same old thing we had for decades.