Gameplay is where it disappoints the most, a lot of materia with no enemies to use it on, once I had the chapters open I tried on level hard yet still you need to travel alot to respawn those enemies, sidequests are from an ancient time, it's a narrow game that takes your hand and guide you, full of staircases that even Barrett complained while he was the leader, doesn't have day and night cycle, different weather, I mean any other RPG even low budgets will give those things now adays
I liked it's dark fantasy style and it's characters ofcourse they will always be special
Are things like a day and night cycle really necessary?
Those things definitely can add a lot to a more open world style RPG, but this just wasn't that kind of game. I think there's also a place for more linear style RPGs, and this was more or less a good balance.