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pitzy272 said:
sales2099 said:

It’s a new engine that streamlines development, 5 years in the making (instead of 3), all ready proven to learn about classic art styles, split screen, and Halo Reach armor unlock systems. Call us Halo fans cautiously optimistic. 

Real talk here, the only game that could touch Halo Infinite is LOU2, but that’s releasing soon and this won’t help much come November (by that I mean the hype will have worn off).  Horizon Zero Dawn, Spiderman 2, GOW 2 are all possible, but do you think they can be ready by this November? Maybe Horizon 2, MAYBE given it released in 2017 compared to the rest in 2018. But even then it’s a single player game up against a single player/multiplayer double threat.

Historically PS doesn’t launch with their best. Who still talks about Resistance and Killzone Shadowfall these days when reminiscing about old PS classics? 

This pretty much exactly. This is what I said in my earlier post and have said a couple times in different threads. And I’m a PS guy who has very little interest in XB exclusives and thus a next-gen XB.

Horizon ZD 2 is heavily rumored to be the ps5’s launch game, but idt even that could beat a proper, re-invented/game-changing Halo—which I predict Halo 6 will be. As Sales said, Halo has never been given more than 3y of development, yet Halo 6 has been given 5 years. Also, I heard seriously not a single negative thing about Halo 5’s multiplayer. It was universally praised. The only issue was with the campaign. 343 certainly has a lot to prove on this front, but I suspect they can step it up, esp with the money of MS. XB means business now. They are a completely different division than they were 5 or so years ago. And Halo is their Mario, so if they’ve gotten so serious about building their first party portfolio otherwise, then you better believe they’re serious about doing everything they can to staff 343 sufficiently to make sure Halo 6’s campaign knocks it out of the park and avoids past mistakes.

My only caveat to Sales’ post is that Guerilla has staffed up massively, and part of that includes a multiplayer team. This is factual, tho what that team is for is technically still rumor I believe. HZD 2 is strongly rumored to have a multiplayer component, a co-op component (recent rumor), or both.

In terms of HZD 2 vs. Halo, what I didn’t mention is that Guerilla Games is a very, very different (i.e. far superior) company now compared to pre-HZD, so it would be foolish to doubt them. If they make even close to the quality jump with HZD 2 as they did from all games pre-HZD, then they could absolutely give Halo a run for its money or outdo it—especially if there are high quality multiplayer/coop modes.

I agree with what you said. The only question is that increasing team and pooring more money don't warranty anything even if MS wishes to do their best. I would say that they also tried their best on the other Halo entries, but sometimes it just doesn't work out. But sure I would say there is increased odds of Halo 6 being better than 5 and being a major success.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."