smroadkill15 said:
I'm not going to act like MS has been pumping out new big games left and right, but it's not like they haven't tried to make a big new IP. Sea of Thieves, Quantum Break, Ryse, Scalebound(cancelled), Sunset Overdrive, Recore. Unfortunately Sea of Thieves is really the only successful new IP then followed by Sunset overdrive. I would say this year alone XGS will release more games than the previous 2-3 years combined with a mix of well established and new IP's. Ori 2, Bleeding edge, and Gears Tactic have already released with Minecraft Dungeons this month. Followed by a fairly steady stream of games the rest of the year. It's been a rough this whole generation for xbox, but I'm just excited they are going to be taking more risk and releasing more games. July's showcase will show more. I know what you meant. They are doing work because they need the money not because they actually enjoy it. I just don't think Mcdonald's was the best comparison to make. |
Well I just want to correct that Sunset Overdrive wasn't a MS project, they just greenlit the Insomniac project. About QD, Scalebound and Recore I don't know if MS approached the dev or the other way around.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







