By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
DonFerrari said:

At least framerate have become a lot more stable now and most genres that really have more critical need of 60fps are meeting it. But in the end we all know that for everything else upping the graphics will take preference over more framerate because that is what improve sales for those games.

Exactly, it's much easier to sell a game on gorgeous detailed graphics and huge rich worlds than 60fps.

For me I prefer those, but sure wouldn't mind if more games gave at least the option for 60fps or higher IQ, the other sets on the graphics I think they can avoid because it would add complication without need, but if they are available on PC make them available on console.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."