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smroadkill15 said:
eva01beserk said:

Just to add to what donferrari said. Even if it was not the case that Santa monica was doing something else and got cancelled, just look at all the other studios that change ips even if they where successful. While MS tied down every single dev that hit a big one. And now there are only rumors of playground doing something else. 

I can just inmagine all the mccdonalds employees cleaning toilets just loving their jobs. What other reason could there be for them to be there earning minimum wage. 

MS has stated they want these new studios to retain their creative freedom. Nothing wrong with a mix of successful known IP's and new stuff. Nintendo has been using this formula for years, and Sony to an extent. I agree with Donferrari, but working for MS and working for McDonald's is not comparable.  

Yep, and when you said you saw that MS allow devs to transfer from one studio to another even if some studios are "forced" to do Halo, Gears and Forza with another 12 studios available to work from I would guess most of the staff in those studios are fine doing those games. Also in the end most of us employees (even creative ones) are a piece on the cog so doing Halo forever or a different game every year won't look to much different since they are just making a small part of the game. Now when we talk about the higher ups and lead creators they could get tired of that game, so they change (like Amy leaving ND).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."