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Pemalite said:
HoloDust said:

I think devs realized that something like advanced version of SVOGI/SVOTI is pretty much what they can expect from those specs in next gen (Lumen is more or less that), with some adiitional "real" RT sprinkled in.

It kinda reminds of time before the start of this gen, when Epic demoed UE4 and talked about real time SVOGI (only to pull back a bit when they got the real specs, which fall short of their expectations of 2.5TFLOPS)

Yeah. I agree.
CryEngine was demonstrating this kind of technology at the start of the 8th gen...

And you can tell developers *really* wanted to go down this path with this current console cycle, just the hardware couldn't manage it just yet, almost, but not just yet.

But credit where credit is due, we ditched the allot of the baked effects from 7th gen in allot of games, which is why the 8th gen didn't seem like a big visual upgrade to many when it technically was.

Hopefully next time (in 7-8 years) they ditch the polygons...

The very same Tim Sweeny in an interview many years ago on Gamastura stated that for fully voxel based worlds, hardware needs to be around 25 or 27TFLOPS (my memory is bit hazy on exact number). By the time we finally get there I don't think it will be voxels per se, but whatever it is I honestly can't wait for that volumetric future and all the physics it brings with itself.