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HollyGamer said:
Pemalite said:

Ray Tracing isn't just one method, it's multiple methods to approach the same problem. The Global Illumination in this Unreal Engine 5 demo -is- Ray Tracing, it's using bounce lighting, it's just using a few tricks to increase performance with a slight quality hit.

It's also not using the actual Ray Tracing hardware.

CryEngine has been doing this for years now. Ray Tracing isn't actually a new technology, it's a very old one.

It's more or less a demonstration of some "possible" effects that games might employ, not an accurate representation that all games on the Playstation 5 will only be 1440P@30fps. (And personally I think 1440P is fine and a big step up over 1080P, provided they dial up the visuals.)


Obviously I would prefer 4k and have it super sampled down to 1440P, but you know.. Tomato, Potato.

Oh Pemalite, why are you keep bringing RT, when i just literally said the demo is not using RT 

The demo is using Ray Tracing. It's what Global Illumination is.
It uses bounce lighting.

It's just not done on the Ray Tracing cores.




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