HollyGamer said:
| Pemalite said:
Ray Tracing isn't just one method, it's multiple methods to approach the same problem. The Global Illumination in this Unreal Engine 5 demo -is- Ray Tracing, it's using bounce lighting, it's just using a few tricks to increase performance with a slight quality hit.
It's also not using the actual Ray Tracing hardware.
CryEngine has been doing this for years now. Ray Tracing isn't actually a new technology, it's a very old one.
It's more or less a demonstration of some "possible" effects that games might employ, not an accurate representation that all games on the Playstation 5 will only be 1440P@30fps. (And personally I think 1440P is fine and a big step up over 1080P, provided they dial up the visuals.)
Obviously I would prefer 4k and have it super sampled down to 1440P, but you know.. Tomato, Potato.
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Oh Pemalite, why are you keep bringing RT, when i just literally said the demo is not using RT
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The demo is using Ray Tracing. It's what Global Illumination is.
It uses bounce lighting.
It's just not done on the Ray Tracing cores.