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Pemalite said:
HollyGamer said:

second  it has GI which also a dynamic real time lighting and slightly cheaper than RT but has the same quality with RT when it comes to Lighting 

Ray Tracing isn't just one method, it's multiple methods to approach the same problem. The Global Illumination in this Unreal Engine 5 demo -is- Ray Tracing, it's using bounce lighting, it's just using a few tricks to increase performance with a slight quality hit.

It's also not using the actual Ray Tracing hardware.

CryEngine has been doing this for years now. Ray Tracing isn't actually a new technology, it's a very old one.

HollyGamer said:

There is no PR stunt, and there is no smoke and mirror , it's running on real time,  gameplay demo on PS5 old devkit,  no CGI no trick and better then Microsoft Inside gaming when it comes showing how next gen look. All games that showed on inside Xbox is just old gen games and and no gameplay at all. 

It's more or less a demonstration of some "possible" effects that games might employ, not an accurate representation that all games on the Playstation 5 will only be 1440P@30fps. (And personally I think 1440P is fine and a big step up over 1080P, provided they dial up the visuals.)


Obviously I would prefer 4k and have it super sampled down to 1440P, but you know.. Tomato, Potato.

Oh Pemalite, why are you keep bringing RT, when i just literally said the demo is not using RT