smroadkill15 said:
Why would someone work or want to work at 343i if they didn't want to work on Halo? Come'on man. You're really reaching with this one. Same goes with the other studios. You're right, it was Ninja Theory's idea to work on Project Mara, and so was Hellblade 2 and Bleeding Edge. MS isn't limiting these newly acquired studios to work on any particular IP besides World's Edge which was created to work on Age of Empire franchise. Do you feel this strongly with Sony Santa Monica only working on God of War? Or Sony San Diego working only on MLB The Show? Probably not because double standards are fairly common around these parts. |
The problem of your double standard attack is that we know SSM was working on a different game but it was to similar to Destiny so it was canned and they decided to go back to GoW, Sony actually asked they to try something new.
At the time these people joined 343i sure they were eager to work on Halo since the studio was created for that, the other studio isn't the same since they were working on something else and flipped to Gears (sure we have some reports saying they wanted to do it). But after 10 years that may not be the same anymore. Do MS allow these devs to change to other studios? It would be a good policy to keep team fresh, exchange experiences and don't lose good employees because they want to do something new.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."