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smroadkill15 said:
eva01beserk said:

343i have the freedom to love halo or get the fuck out. I love that freedom.

So 343i was made for halo and turn 10 was made for forza and the coalition gears, but playground is special? 

I'm 100% sure that project Mara was ninja theory idea. They dont even have a script yet its just a concept so far. Im pretty sure they wanted to work on that game. Hellblade was probably on the backburner as the next big project. That was probably some deal they made. 

I'm sure all those other devs have the freedom to do what they want. As soon as they hit a decent game. The cage will just drop around them. 

Why would someone work or want to work at 343i if they didn't want to work on Halo? Come'on man. You're really reaching with this one. Same goes with the other studios.

You're right, it was Ninja Theory's idea to work on Project Mara, and so was Hellblade 2 and Bleeding Edge. MS isn't limiting these newly acquired studios to work on any particular IP besides World's Edge which was created to work on Age of Empire franchise. Do you feel this strongly with Sony Santa Monica only working on God of War? Or Sony San Diego working only on MLB The Show? Probably not because double standards are fairly common around these parts. 

The problem of your double standard attack is that we know SSM was working on a different game but it was to similar to Destiny so it was canned and they decided to go back to GoW, Sony actually asked they to try something new.

At the time these people joined 343i sure they were eager to work on Halo since the studio was created for that, the other studio isn't the same since they were working on something else and flipped to Gears (sure we have some reports saying they wanted to do it). But after 10 years that may not be the same anymore. Do MS allow these devs to change to other studios? It would be a good policy to keep team fresh, exchange experiences and don't lose good employees because they want to do something new.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."