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DonFerrari said:

Well you answered to a lot of people. So I'll just adress some points.

Yes you are right that RT and lighting have been improving a lot each gen. But my point was more on PS5 and XSX have put dedicated HW for RT on their chips but they haven't promissed full RT or anything of the like. The most we had was Mark Cerny saying they have implemented some techniques in some games and it didn't tax the system substancially. We will keep improving but RT isn't fully implemented yet.

About the Demo being feasible on PS5 and not on XSX yep, that specific demo isn't possible, but certainly they could make a different demo that would be a little lighter on the IO/SSD speed but increase on the GPU load to increase the pixel count or IQ of it. I'm just surprised that some people on the forum try to pretend the SSD difference is nothing more than "it will load a couple seconds faster". Each console have its strenght even if for graphics itself XSX is ahead while on performance and some effects the SSD will give PS5 a small edge.

No one can promise full hardware Ray Tracing yet... Because the technology simply doesn't exist.

Whilst consoles use PC technology, they are at the mercy of the PC hardware development cadence from AMD, Intel and nVidia... Thus if the PC can't do something (Like full hardware accelerated Ray Tracing for everything!), then consoles certainly cant.

The PC will be getting 2nd generation Ray Tracing hardware this year, so it will be interesting to see how nVidia improves on things and where that will take Ray Tracing going forward.

But I think the Ray Tracing hardware in consoles will be limited to a few effects like reflections rather than full Ray Traced lighting... It's far to taxing given our current hardware.

...Until then Ray Traced lighting which is computationally done on the GPU's shader pipelines and makes a few "cutbacks" to make it more performant is likely going to be the approach for the 9th gen... But it's to early to tell. - Some developers may offload some of that work to the Ray Tracing cores so the shaders get freed up to work on something else.
That's not a bad thing, it's effective use of the hardware.

The Xbox Series X and Playstation 5 both have Pro's and Con's and that will be showcased visually in different ways in games, that's a good thing, we don't need consoles to be exact clones of each other every single generation, that gets boring.

The SSD in the Playstation 5 has tangible advantages that shouldn't be understated... And the Xbox Series X has tangible advantages in a multitude of other areas that should also be recognized.

This is what competition is all about, now we just need to wait for a price war for us consumers to win. :)



--::{PC Gaming Master Race}::--