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sales2099 said:
Cerebralbore101 said:

Wait so InXile and Doublefine would make fantastic games if only they had the funding? There's heaps of critically acclaimed small budget Indies every year, proving that you don't need a AAA or AA budget to make a great game. Some of the best Indie games are one person affairs like Stardew Valley, or Undertale. 

Well that goes into double standard territory. Not you, but I see lots of fans on the other side heavily implying only AAA games matter. That A-AA games just aren’t worth their time. Xbox gamers are fine with this, Ori for example is a fantastic game, but ultimately they are shit talked for “not being system sellers” or not on the same level as games they are used to. To tie into the thread people can and will argue small exclusives for Xbox won’t move the sales pendulum their way. 

Im all for a healthy mix: 2 AAA games every year with A-AA to space out the rest. Can’t wait to see those two studios make games without having to worry too much about budgets. 

Not really double standard. It is just that Indie aren't really pushing HW sales. Reason why the Series X event was underwhelming, no really big game over there.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."