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sales2099 said:
DonFerrari said:

Sure there will be a difference in quality, but same as on the smart delivery they may just push a patch to TLOU2 instead of making an exclusive disc for it. TLOU moved HW and sold a lot as a port a year later and already months into the gen, so if Sony pushed for a TLOU2 enhanced for launch it would also push some HW.

I know people will buy new HW to play crossgen because the want the best performance and long term they need to upgrade anyway. But the claim that it will sell more by being in more platforms don't help the argument that it will push new HW.

That’s fair, though the odds of that are small. Sony is very traditional, I’d expect a box re release next year. But hey, who knows. Wonder what game they got to headline the launch. 

As for Halo, I think it can do both. Appeal to the people willing to upgrade and sell to those who never had the intention to do so. So many possibilities of what could happen :)

Edit: forgot there’s a high chance they will make a limited bundle for Series X only. Wonder how many of those will be made. It’s literally the only thing making me upgrade day 1 instead of sticking with my Xbox X

Yes I wouldn't call it unexpected of Sony to make a new package and say TLOU2 for PS5 putting the patch inside it that wouldn't run on PS4 and call a day =p

Sure Halo can both sell good on the older platform and also push some sales as launch title, I just think it is a little impact for the new HW being a crossgen because if the person just want to play Halo he can on his HW, the Halo for XSX would need to look and play much better than the one in Xbox One to be effective in pushing the new HW. We will see it. I hope it works well for MS.

smroadkill15 said:
Cerebralbore101 said:

I went into this with my previous response to Shikamaru. I wasn't talking about Playground, Obsidian, or Ninja Theory, with the post you quoted. At least not in regards to them being unproven studios.

Doublefine's last critically acclaimed game was Brutal Legend in 2009. No, we aren't counting remasters here. Before that it was Psychonauts in 2005.

I really think you ought to look at InXile's previous games. They've made more mediocre to bad games than they've made good games. I'd call them a coin flip of a developer. Take any game they release, and flip a coin. That's the odds that it'll be a critically acclaimed game.

Double fine's last big budget game was Brutal Legends, but they've released plenty of great games since then like Rad, Knights and Bikes, broken Age, Massive Chalice, stacking, Costume quest, and others. Psychonauts 2 is releasing this year and it looks great!

InXile is in the same boat. Most of their games turn on good like Bards Tale series, Wasteland 1/2, Torment, and some others. Unfortunately they've had the same issue as Double Fine when it comes to financial backing, so they have had to rely on kickstarters and make IOS games to stay afloat. Now they are secure and can work on games they want to. Wasteland 3 is looking excellent with the extra development time and financial backing.  

From the games you have listed I wouldn't expect much really from these devs.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."