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CGI-Quality said:
drkohler said:

Well it actually was a set of different applications of RT, not levels of implementation.

But as "real RT" tanks even an NVidia 2080Ti, I'm not expecting too much for RT in the next consoles. Full RT just costs too much.

Tanks? Not quite. Besides, the consoles won't necessarily mimic the brute force techniques seen on PC. 

The_Liquid_Laser said:

Was this reveal meant for people in the industry or was it for gamers?  If this wasn't meant for gamers than I apologize. I was wrong.  I can see how this would be big for industry insiders.

On the other hand if this was meant for gamers, then I am the expert and you are wrong.  Gamers want games.  This wasn't a game.  It had nothing substantial for actual gamers.

It was for everyone. May not have been a full game (which was never argued), but this is how a lot of games will be made going forward. Using the very same engine, resources, and techniques seen in the demo. So, nothing I said was wrong. In fact, it was verified by others who work in the industry. 

The series X event also didn't show any full game, just glimpses of target rendering on mostly CG footage instead of real gameplay representing the real game. So not sure why the demo running realtime is an issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."