sales2099 said:
It’s a new engine that streamlines development, 5 years in the making (instead of 3), all ready proven to learn about classic art styles, split screen, and Halo Reach armor unlock systems. Call us Halo fans cautiously optimistic. Real talk here, the only game that could touch Halo Infinite is LOU2, but that’s releasing soon and this won’t help much come November (by that I mean the hype will have worn off). Horizon Zero Dawn, Spiderman 2, GOW 2 are all possible, but do you think they can be ready by this November? Maybe Horizon 2, MAYBE given it released in 2017 compared to the rest in 2018. But even then it’s a single player game up against a single player/multiplayer double threat. Historically PS doesn’t launch with their best. Who still talks about Resistance and Killzone Shadowfall these days when reminiscing about old PS classics? |
There are plenty of people in VGC that still reminisce about Resistance and I don't remember any title from X1 and even X360 that launched with the console that is still talked today in a good way.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







