| Oneeee-Chan!!! said: I don't like the unrealistic physics. For example, if you shoot a rocket launcher against a wall, it won't break. I hope this will change. |
I don't think it will, unfortunately...there were few games back in days that were doing that, but they were purpose built like that.
For every game to have such physics, there needs to be a paradigm shift in how 3D worlds are represented, that is, they need to become volumetric and not just empty shells consisting of polygons covered with textures.
But honestly, not every game needs such physics, and I'm not so sure most developers would even want to deal with that in the first place, given how much easier would be for players to "break" such games.







