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sales2099 said:
eva01beserk said:

Yes A $400 addition sold 5m, more than all competitors combined(Not sure if this changed). The issue with kinect was that it was a new way to play games that replaced traditional gaming. When the novelty whore off, like wii motion controls, gamers abandoned it. VR is not a new way of playing but an enhancenment of traditional gaming. Like better sound, rumble and whatever else. It immerses you deeper into the game while still playing the same way. You can take off the VR and still play the same game on the TV. 

Reason VR haasent taken off yet is the high price of entry. Im pretty sure there are plenty of people waiting for it to be more accesible. Also pretty sure Sony will invest more into it as on this gen the games released where really underwhelming. Only one that comes to mind that was good was resident evil. On the PC side valve just went all out with half life and I hear it good. But boy is its price hurts to just look at. 

Actually Kinect “enhanced” traditional games as well. Voice commands mostly with games like Ghost Recon Future Solider or Dead Space 3. Like PS VR has with RE7, but examples like that are too few to justify mass adoption. 

In general it’s that it’s a solo experience, that it can’t be shared in person coupled with the high price of entry. So that said though our motivations are different I say I hope Sony invests more and more into VR. 

I'll make a small correction to the solo experience. There are plenty of party games on VR, and the one from japan studio is just great, my son loves even seeing recorded gameplay of it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."