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This is absolutely nuts. Taking objects directly from ZBrush into the engine without worrying about maps or decimation, literally billions of polygons without worrying about poly counts. I know this is a tech demo but still, what UE5 promises is amazing and not just for gaming but for photogrammetry and recreations of architecture, and film. Lumen also looks absolutely dope, insanely rich lighting.

Rendering the polygons is one thing, but I wonder if animating billions of polygons will be viable in UE5.

Last edited by Ljink96 - on 13 May 2020