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KLXVER said:
RolStoppable said:
My dream is a consistent A-side. It has happened way too often that Nintendo has gone out of their way to either change IPs for the worse or take them in a different direction.

Odyssey and Breath of the Wild are actually not experiments, but returns to the origins of the respective series with modern execution (Super Mario 64 for Odyssey, The Legend of Zelda for Breath of the Wild).

Well if every game in their series had been like Mario 64 and BOTW, then there wouldn't be anything special about Odyssey and BOTW.

They might not always change for the best, but the fact that they change is important imo.

Im burned out on games like Gears Of War and Uncharted because they feel the same. They are quality games, but its just one note.

Well said. Just like if we get another 4 open world Zelda's we all might feel totally burnt out on that by then and want a change. BotW absolutely was an experiment because an open world 3D Zelda was something entirely new for the franchise, and the 2D games of old are not comparable really to an open world 3D game.

And for Odyssey I wasn't talking about the large open levels like 64, I was talking about the experiment of the main mechanic of the game which was controlling baddies, that was a novel experience for a Mario game.

I think Nintendo gives a pretty dang consistent A-side. Occasionally there is a mis-fire where a game is maybe only good instead of incredible, but you can't expect every single major franchise Nintendo game to be an unforgettable GotY experience.

They've got their A-side handled well and always have, I'm talking about an experimental team that isn't held back at all really by the traditions of the franchise and is free to try stuff. Indies have brought a lot of interesting ideas to the table this past decade or so and it'd be cool to see some Nintendo franchises do side games that also experiment like that.