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Agente42 said:
Nuvendil said:

This would have been inconceivable a decade ago and was even more inconceivable when Odyssey became the sales beast it is.

Nintendo's brands are mostly reaching new highs on Switch. But this leap is pretty jaw dropping.

Is not. It's because of franchise roots. What's Legend of Zelda's roots? It's not puzzling elements and anime lore. All Aonuma misdirection, began when he is charged, is turned The Legend of Zelda more puzzled and story-driven and less the original recipe: one mix of arcade and PC games. The first Zelda game is a prototype of the modern open-world: You could do dungeons out of order and explore all world without guidance ( you can forget the sword in fist cavern). All the illusion of freedom was reinserted in the Breath of the Wild, because of the director: Hidemaro Fujibayashi.  Aonuma never finished the first game, but Fujibayashi is a fan of the first game. The prototype for Breath of the Wild resembles the original Zelda. It's a correction and a modernization: take back all keystone of the old Zeldas(the majority of the first Zelda) mixed with the good takes of modern PC open worlds. The result of this correction: sales increased sharply. The sales of the series were in decline until Breath of the Wild.

You do realize the previous record holder was Twilight Princess, directed by Aonuma?  And this transition towards more puzzle elements and a less open world design predated his time.  Ocarina of Time was the template for every Zelda that came after.  Changes to the formula made to facilitate the transition to 3D during an era of extremely limited 3D hardware are the foundations of the 3D Zelda formula from OoT to SS.  Not Aonuma's insidious influence.  

Also, you are aware that Zelda as a series was a 4 to 7 mil series more or less from day one.  The decline you speak of was not much of one.  Wind Waker out sold Majora's Mask and near matched Link to the Past, for example.  

Also the whole "going back to its roots thing" is an interesting perspective but there's far, FAR more to it than that, design wise.  And the heavy puzzle element is still there but in a very different way.  

Also, all that aside, even if we go with your "Zelda needed to be fixed!" mantra and give credit nearly entirely to this "return to its roots" explanation, this is still incredibly shocking.  The original Zelda couldn't even outsell Super Mario Bros 2, much less Super Mario Bros 1 or 3.  And no other Zelda came close to matching contemporaneous Mario games either.  For Zelda to beat the best selling 3D Mario game of all time and blow past 15 mil, more than doubling the sales of previous top sellers in the series, is an incredible leap.  The Zelda brand is far stronger than it has ever been, far eclipsing Twilight Princess, Ocarina of Time, or even the original Legend of Zelda.  There's no comparison.

So no, can't agree with much of anything you posted as it is mostly demonstrably inaccurate or oversimplified.

Last edited by Nuvendil - on 11 May 2020