By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nuvendil said:

This would have been inconceivable a decade ago and was even more inconceivable when Odyssey became the sales beast it is.

Nintendo's brands are mostly reaching new highs on Switch. But this leap is pretty jaw dropping.

Is not. It's because of franchise roots. What's Legend of Zelda's roots? It's not puzzling elements and anime lore. All Aonuma misdirection, began when he is charged, is turned The Legend of Zelda more puzzled and story-driven and less the original recipe: one mix of arcade and PC games. The first Zelda game is a prototype of the modern open-world: You could do dungeons out of order and explore all world without guidance ( you can forget the sword in fist cavern). All the illusion of freedom was reinserted in the Breath of the Wild, because of the director: Hidemaro Fujibayashi.  Aonuma never finished the first game, but Fujibayashi is a fan of the first game. The prototype for Breath of the Wild resembles the original Zelda. It's a correction and a modernization: take back all keystone of the old Zeldas(the majority of the first Zelda) mixed with the good takes of new PC games( Terraria, Minecraft, for instance). The result of this correction: sales increased sharply. The sales of the series were in decline until Breath of the Wild.

Last edited by Agente42 - on 11 May 2020